Video explanation
A typewriter, drum machine, vending machine, desk lamp and logic board show inputs changing object states. The author presents ISO-GLOW with Three.js, orbit controls, orthographic views and working buttons; the post does not credit Anatomy.
Inputs drive state
Keys print text, sequencer steps trigger beats, and payment and selection drive the vending machine; actions should map to state changes.
Orthographic views preserve scale
Orthographic projection avoids perspective size changes, while orbiting reveals occluded parts.
Light provides state feedback
Lamp brightness and logic indicators communicate state. A 3D appearance alone does not prove a full circuit or mechanical simulation.